Privacy
Last updated 27 October 2026
Who runs this
Fencing Fantasy League is a fantasy game about the FIE fencing circuit, run by Jasper Van Dyck from Belgium. Questions about your data go to jasper.vandyck@hotmail.be.
What we keep
- Your e-mail address and a password hash, or, if you sign in with Google, the e-mail, name and profile picture link Google sends along. We use only the e-mail; the name and picture sit unused in the sign-in record.
- The username you chose and the names you give your squad and your leagues.
- Your squad, your relay orders, your transfers and the points they score, because that is the game.
- The leagues you created or joined.
- Fencers you asked us to add to the pool, with the note you wrote.
- Your e-mail preferences, a dated line for each time you switched one on or off, and a log of which game mails we sent you.
- Where you signed up from, when the link you followed said so (for example the league of an Instagram account that invited you), so we know which invitations work.
- The days you opened the site while signed in: one date per day, nothing about the page, the device or the address. It tells us whether managers come back after their first weeks.
- Technical logs from our hosting (Vercel) and our database (Supabase), such as request times and IP addresses, kept briefly by them for security and debugging.
We run no advertising, no trackers and no third-party analytics. The sign-up source and the visit days stay in our own database. Nothing about you is sold or shared; if we ever show partners anything, it is anonymous totals such as how many managers picked a fencer, never a person.
What other people see
Your username, your squad names and your points are visible to other managers in leagues and rankings. Some of it is also visible to anyone, signed in or not:
- The top five of the world ranking on the home page.
- The page of a public league: its members' usernames and points.
- The shareable image of a public league's top five, which its host may post on Instagram.
Your e-mail address is never shown to anyone. A league hosted by an Instagram account shows that account's handle; a host who wants it taken down can mail us.
Cookies and browser storage
One cookie, and a few notes kept in your own browser. All of them are needed for the site to work, none is used to follow you anywhere:
- The session cookie that keeps you signed in, set by Supabase when you sign in and cleared when you sign out. During a Google sign-in a second, short-lived one checks that the answer really comes from Google.
- Notes in your browser's local storage: the squad you are building (so it survives creating an account), your squad and relay orders, whether you read times in the venue's time zone or your own, and that you have seen the cookie line. They never leave your device; once you are signed in, your squad and orders live in your account.
Because all of them are strictly necessary, there is nothing to accept or refuse. If we ever add a cookie that is not on this list, we will ask you first.
Three kinds, and you decide on two of them:
- Account mail: the six-digit confirmation code, a password reset. Not a choice, because without it you cannot get in.
- Your weekend: the recap when a weekend is scored, a reminder before the relay locks and, if you host a league, the image of its top five to post. On by default, switchable off.
- News about the game: a few times a season. Off unless you ask for it, when you create the account or later.
Both switches live on the account page and every mail carries an unsubscribe link. We keep a dated line for each change, so if you ever ask what you agreed to and when, the answer is a record and not a memory.
Why we keep it, and on what basis
- To run your account and the game, with its rankings, leagues, account mail and weekend mail: because you asked for it by creating the account (a contract between us).
- News about the game: only with your consent, which you can withdraw at any time.
- The sign-up source, the visit days, the mail log and the technical logs: our legitimate interest in knowing whether the game works, keeping it secure and being able to show what you agreed to. You can object to this by mail.
Where it lives
In a Supabase database in London, in the United Kingdom, which the EU recognises as protecting personal data to its own standard. The website runs on Vercel, with its servers in London and a worldwide network that delivers the pages. Mail is sent through Resend, and Google sign-in goes through Google; both may handle your e-mail address in the United States, under the European Commission's standard contractual clauses. None of these companies may use your data for their own purposes.
How long
As long as you have an account. Delete it and your profile, squad, orders, transfers, league memberships, visit days and mail log go with it within 30 days; only anonymous totals (how many managers picked a fencer, for instance) may remain. Leagues you created are closed or handed to another member. The hosting and database logs disappear on their own within weeks.
Your rights and how to delete your data
You can read and change your username and your e-mail preferences on the account page. To delete your account and everything attached to it, mail jasper.vandyck@hotmail.be from the address you signed up with, or from the address behind the Google login you used, with the subject "Delete my account". We confirm the deletion by mail within 30 days.
You also have the right to a copy of your data in a form you can take elsewhere, to have it corrected, to restrict or object to how we use it, and to withdraw a consent you gave. Mail jasper.vandyck@hotmail.be and we answer within a month. If you think we handle your data wrongly, you can complain to the Belgian Data Protection Authority (dataprotectionauthority.be).
Age
The game is for people of 13 and older. If we learn that an account belongs to someone younger, we delete it.
Results and photographs
Results, seeds and entry lists are the FIE's public data about public sporting events. Photographs come from Wikimedia Commons under Creative Commons licences, credited on the rules page.
Changes
If this page changes in a way that matters, we say so at the top and, for signed-in managers, by mail.
See also the terms of service.